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Cape Mario
Created by Vontower

Please ask permission / give credit before you publish
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Instructions on converting other textures to the Cape Mario moveset

Hey everyone.

I've included 2 methods for converting your other mario pacs and cps' into Cape Mario. They both require a little brawlbox knowledge. If anyone has any questions about how to do it, feel free to message me.

Note: This will only work with Mario Hacks (shouldn't have to say that but you never know)

If you are using a Vertex hack of mario, you have to follow the second tutorial.

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Method 1 (easy)
this method will only work with mario hacks that don't vertex or do anything special

1. open 2 brawlbox windows. In one, open the cape mario pac, and in the other, open the character you want to apply it to.

2. Right click the first TextureData[0] in the not-cape-mario brawlbox window. click export and chose a location you will remember.

3. Go to the cape mario brawlbox window. Right click the first TextureData[0] and click replace. 

4. Find where you exported the first texture and select it. Click Open.

5. Thats it! Just save the PAC and/or PCS files under a different name (fitmario##) and your good to go!

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Method 2 (still easy, but longer)
This method will work for any mario hack

1. Open BrawlBox and open the texture/model you want to have the Cape Mario moveset.

2. Right click and replace every file under the second TextureData[0] with the files in the folder you downloaded. There are 6 in all. 1 texture, 1 model, and 4 animations. You only have to replace the animations that were included in the folder, but make sure you replace the ones with the correct name. The other 2 don't matter. ( AnimationData[2] and AnimationData[3] )

3. Thats it! Just save the PAC and/or PCS files under a different name (fitmario##) and your good to go!

( i guess this one looks shorter. You have to replace more files so it will take longer)

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Happy hacking!


